Doom 3 Walkthrough Central Processing (2025)

This Doom 3 walkthrough is divided into 27 total pages.

18 - Delta Labs Sector 3

19 - Delta Labs Sector 4

20 - Hell

21 - Delta Labs Sector 5

22 - Central Processing

23 - Central Server Banks

24 - Site 3

25 - Caverns Area 1

You can jump to nearby pages of the game using the links above.

Central Processing

Doom 3 Walkthrough Central Processing (1)

This Imp charges through the shattered window on the left. Another Imp spawns behind you. Grab the armor on the right before climbing through the window on the left.

Doom 3 Walkthrough Central Processing (2)

Bullets and a shotgun are on the right. The cabinet on the left can be opened with code 571. Inside is a rocket launcher, rockets, and grenades.

Doom 3 Walkthrough Central Processing (3)

This Wraith attacks as you leave the room. Note the health terminal on the left.

Doom 3 Walkthrough Central Processing (4)

Keep left and battle a swarm of Cherubs. An Imp emerges from beneath the first room on the left. An ammo belt, clip and cells are in the second room on the left.

Doom 3 Walkthrough Central Processing (5)

Follow the corridor and a Cherub-summoning Archvile spawns. Rush him with your chainsaw and he'll go down quickly. The chainsaw also dispatches any Cherubs he's summoned. Approach the door ahead and your objectives are updated -- obtain the access codes for Lab A.

Doom 3 Walkthrough Central Processing (6)

Backtrack past your initial position then pop this Imp with your shotgun. A health station, armor and shells can be found in the office behind him.

Doom 3 Walkthrough Central Processing (7)

Approach the door to the left and receive this new objective.

Doom 3 Walkthrough Central Processing (8)

Press on through this unlocked door.

Doom 3 Walkthrough Central Processing (9)

Carefully step across to the door ahead. A voice warns, "Sarge is waiting for you."

Doom 3 Walkthrough Central Processing (10)

Imps and Trites attack beyond this door.

Doom 3 Walkthrough Central Processing (11)

Be careful when using this security scanner on the right. If you select "Main Entrance Hall" a Trite will attack from behind the screen.

Doom 3 Walkthrough Central Processing (12)

A Commando attacks from the hallway. Defeat him and this second Commando spawns. Note the armor on the floor.

Doom 3 Walkthrough Central Processing (13)

Grab the bullets, cells and shells on the right before approaching the desk ahead.

Doom 3 Walkthrough Central Processing (14)

Use this panel to open the storage area.

Doom 3 Walkthrough Central Processing (15)

Crawl through the open panel here.

Doom 3 Walkthrough Central Processing (16)

Inside you'll find shells and Tony Bates' PDA, alongside what is left of Mr. Bates. Listen to audio log, "Lab A Security Door" to learn the code 627.

Doom 3 Walkthrough Central Processing (17)

Return to the Sector A door, battling Trites along the way. Enter code 627 to unlock the door.

Doom 3 Walkthrough Central Processing (18)

Enter and the corridor transforms itself.

Doom 3 Walkthrough Central Processing (19)

Carefully hop along to the opening ahead.

Doom 3 Walkthrough Central Processing (20)

Through another door and this Cherub attacks from a secret compartment. More follow.

Doom 3 Walkthrough Central Processing (21)

This armor is a trap. Approach it and a secret panel slides open and an Imp attacks.

Doom 3 Walkthrough Central Processing (22)

A few steps farther and this Wraith and another Imp attack. This is close quarters so I'd suggest the chainsaw.

Doom 3 Walkthrough Central Processing (23)

Approach the supplies on the right and another Wraith and more Cherubs attack. Heal at the health station. On the left is Charlie Haskell's PDA with the code 468 to locker 669. Continue through the door on the right.

Doom 3 Walkthrough Central Processing (24)

Hop up to the supplies on the right. You'll find rockets, armor and an ammo belt.

Doom 3 Walkthrough Central Processing (25)

Don't bother trying to make this impossible jump.

Doom 3 Walkthrough Central Processing (26)

Instead, backtrack past more Commandos and Cherubs.

Doom 3 Walkthrough Central Processing (27)

Ride this lift up to level 2.

Doom 3 Walkthrough Central Processing (28)

A Wraith attacks as you step off the elevator. An Archvile spawns that summons Cherubs. The Soul Cube takes out the Archvile quickly.

Doom 3 Walkthrough Central Processing (29)

Ready your chainsaw as you continue into the room. Wraiths attack, followed by Trites.

Doom 3 Walkthrough Central Processing (30)

In large numbers the Trites are particularly nasty. Back up to a wall so they can't get you from behind, then decimate them with your chainsaw as they approach.

Doom 3 Walkthrough Central Processing (31)

Search the area for supplies, including shells and these grenades.

Doom 3 Walkthrough Central Processing (32)

A medkit is to the left. Shells and a clip are to the right.

Doom 3 Walkthrough Central Processing (33)

Don't miss the armor vest behind this crate.

Doom 3 Walkthrough Central Processing (34)

Ride this lift up to level 3.

Doom 3 Walkthrough Central Processing (35)

Cherubs and an Imp attack as you exit the lift. Use your Soul Cube to recover health if you need to.

Doom 3 Walkthrough Central Processing (36)

A Commando attacks through the door ahead. Armor is to the right. Clips, shells and an Imp are to the left. Continue through the door ahead.

Doom 3 Walkthrough Central Processing (37)

Imps attack from either side as you step down the corridor. A Commando is straight ahead.

Doom 3 Walkthrough Central Processing (38)

Shells, an ammo belt and cells are to the right. Ready your plasma gun before picking up the armor on the floor.

Doom 3 Walkthrough Central Processing (39)

Two Imps attack once you pick up the armor, followed by Cherubs.

Doom 3 Walkthrough Central Processing (40)

Continue through another door and this Imp attacks.

Doom 3 Walkthrough Central Processing (41)

Open cabinet 669 with code 468. Armor, grenades and cells are inside.

Doom 3 Walkthrough Central Processing (42)

Ready your plasma gun before retrieving the replacement door panel on the right. An Imp and Trites immediately attack.

Doom 3 Walkthrough Central Processing (43)

Start backtracking to the lift. An Archvile and Cherubs attempt to block your path.

Doom 3 Walkthrough Central Processing (44)

Ride the lift back down to level 2.

Doom 3 Walkthrough Central Processing (45)

A large herd of Wraiths attacks as you exit the lift.

Doom 3 Walkthrough Central Processing (46)

Return to the other lift and ride it back down to level 1.

Doom 3 Walkthrough Central Processing (47)

Keep left off the lift and backtrack across these panels.

Doom 3 Walkthrough Central Processing (48)

Return to this door and replace the missing panel. Continue through the door.

Doom 3 Walkthrough Central Processing (49)

A medkit and a Trite are through the door on the left. These two Imps are waiting through the door on the right.

Doom 3 Walkthrough Central Processing (50)

Ride this lift down to sub-level 1, Main CPU.

Doom 3 Walkthrough Central Processing (51)

Campbell warns you with his dying breath that Sarge has his gun, the BFG. Proceed to the bay door ahead.

Doom 3 Walkthrough Central Processing (52)

Activate the panel to finish the level.

More Doom 3 Walkthroughs

This Doom 3 walkthrough is divided into 27 total pages.

18 - Delta Labs Sector 3

19 - Delta Labs Sector 4

20 - Hell

21 - Delta Labs Sector 5

22 - Central Processing

23 - Central Server Banks

24 - Site 3

25 - Caverns Area 1

Doom 3 Walkthrough Central Processing (2025)

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